#include <mcchunk.h>
Data Fields | |
char * | filename |
char * | levelname |
int64_t | seed |
uint64_t | last_played |
uint8_t | allowCommands: 1 |
uint8_t | hardcore: 1 |
uint64_t | time |
uint64_t | daytime |
union { | |
int32_t x | |
int32_t y | |
int32_t z | |
} | spawn |
uint8_t | raining: 1 |
uint8_t | thundering: 1 |
int32_t | rainTime |
int32_t | thunderTime |
union { | |
uint8_t commandBlockOutput: 1 | |
uint8_t doDaylightCycle: 1 | |
uint8_t doFireTick: 1 | |
uint8_t doMobLoot: 1 | |
uint8_t doMobSpawning: 1 | |
uint8_t doTileDrops: 1 | |
uint8_t keepInventory: 1 | |
uint8_t mobGriefing: 1 | |
uint8_t naturalRegeneration: 1 | |
} | gamerules |
union { ... } gamerules |
union { ... } spawn |